What’s with this focus on the word “complete”? Usually I just see it from people salty about the idea that a game ever gets DLC, but we’re rarely seeing the kinds of things we saw in the late 00s and early 2010s where games would have a “missing chapter” or whatever, so if something about modern games is being described by how “complete” they are, it seems like a bad descriptor to me.
More that now that patches are easy to implement across any platform you don’t have to ship something that works well day 1 anymore, nor does it need everything that should be out at release. Often that means people release a game well before it should have released and charge full price for a game that is literally incomplete. Great example would be No Man’s Sky which was “complete” (based on their advertisements) maybe 3 years ago(whenever they implemented actual multiplayer finally)? And came out 7 years ago.
There’s a kind of qualitative difference between a game that was built to be played and later has DLC released for it and a game that is essentially built as a DLC platform. The latter has become extremely common in AAA games and it winds up feeling incomplete because the insertion points for planned DLC are usually quite noticable.
What’s with this focus on the word “complete”? Usually I just see it from people salty about the idea that a game ever gets DLC, but we’re rarely seeing the kinds of things we saw in the late 00s and early 2010s where games would have a “missing chapter” or whatever, so if something about modern games is being described by how “complete” they are, it seems like a bad descriptor to me.
More that now that patches are easy to implement across any platform you don’t have to ship something that works well day 1 anymore, nor does it need everything that should be out at release. Often that means people release a game well before it should have released and charge full price for a game that is literally incomplete. Great example would be No Man’s Sky which was “complete” (based on their advertisements) maybe 3 years ago(whenever they implemented actual multiplayer finally)? And came out 7 years ago.
There’s a kind of qualitative difference between a game that was built to be played and later has DLC released for it and a game that is essentially built as a DLC platform. The latter has become extremely common in AAA games and it winds up feeling incomplete because the insertion points for planned DLC are usually quite noticable.