Does anybody get free samples because they need them? They get them because they want them.
i type way too much about video games and sometimes music
Does anybody get free samples because they need them? They get them because they want them.
About to name my next child Humanbeard
My biggest question too. I adored the first game, but only have a modest PC, so it’s the only thing keeping me from getting the second
At its own formula? I thought Palworld had a whole like crafting and base building/management side. That’s not really what I wanted out of a pokemon type game, and so I didn’t get Palworld. I can understand it being a better game for somebody who likes that, but I don’t know if that qualifies as Pokemon’s formula.
I wanna say this is a possible symptom of people who beat the game ages ago, put it down for a year or so, returned for the DLC completely not warmed up, and then perceiving it as insane difficulty off the bat
That’s how it seems to me due to his twitch ban as well. The guy is fairly popular and brings money in, I couldn’t see Twitch banning him and losing the shared revenue unless the claim had damning evidence
He’s whiny in just barely enough lines to establish that he’s still a bit naive, but I would not consider him an overall whiny character, even in the vacuum of episode 4, he is not constantly bitching and dodging his responsibility once its importance is established.
Its probably the best way they could’ve utilized whininess
I’m curious, I feel like I haven’t seen mickey in anything flagship Disney in an extremely long time, what’s his latest work?
Difficulty isn’t black or white. There’s a real difference between Monster Hunter and I Wanna Be the Guy
From my viewpoint, it’s usually more of a coercive thing. Something you’re not necessarily entirely opposed to, but you might rather not, and in order to avoid a situation you might perceive as bad in a different way, you relent and allow it to happen, leading to years of questioning whether it even was rape or not, even though what it does to you mentally is irrefutable.
Look at a world of Warcraft database and steal all the cool NPC names
Ahh, so once the AI can develop smarmy humor that doesn’t add anything to your discussion with it, THEN it’ll be like real people
I am glad that others are noticing that change, too. I do believe it was a change necessitated by the Switch, but was also half ideological. In World, the Ancient Forest showed where they could go too far with the map design.
Even today after how much I played that game, if it weren’t for the guidance bugs I would get lost in that forest because of how mazelike it is. I do actually prefer Rise’s maps that have no loading zones, but are not as gigantic and mazelike, instead more vertical. though I do wish there were more of them, but remember that Rise is made by a different team than World, so not committing to all of World’s design decisions doesn’t necessarily mean they’re gone, as we move back into a new game developed by the World team once again.
I also feel that there is more to the transition from hunter to killer than the maps. The speeding up of gathering animations, the removal of most gathering and miscellaneous quests in World and Rise means that instead of having a lot more pacing variety in what you could be doing, it’s pretty much constant back to back large monster hunting, and if you want to change pace you have to play a different game instead of tackling some backlog gathering and transport quests.
I do know that I’m likely in the minority as someone who wants more non-hunting quests back in the games, and who didn’t like that gathering continually gets more and more streamlined out of the game as the series goes on, but I think that the monotony of being constantly railroaded into hunting and more hunting may eventually hit a breaking point.
What World did to Monster Hunter’s environmental design and interactivity between its monsters did so much for the immersiveness of the game and the expression and scope of its titular boss monsters.
I think seeing how much that can add to the game experience is worth seeing before they get diminishing returns.
Pretty Girl Rock by Keri Hilson is a fucking jam
Yeah, I hope people don’t mistake bad comedy for letting the games down. The games probably got a laugh out of me once every 75 jokes.
This is probably more of an individual’s question than a gender-based question. I would support the transition, but I’d be lying to myself if I said I’d want to be with a trans guy. I am vanilla-ass hetero.
To try and answer the question, I think this is really about cultural history and fashion. The real question is “how did the male trucker look come about, historically?”
Then, “what parts of this fashion look represent traditional masculinity, did the look come to symbolize it, or did parts of the look already come derived from traditional masculinity?”
Then you can make an assumption that F to M trans that like this look find it to reflect the parts of their inner masculinity, because of the historical symbolism of masculinity held within the look. I’m not gonna do all the historical research, though.
If it’s any consolation, reddit sort of trains you to post things like that because that’s what the masses like and recognize the most.