Considering Volt is genuinely meta for pretty much every activity in the game (Eidolons, Profit Taker, E/SO, general mission/relic speed runs, Aya bounty farms, level cap runs in Disruption and Cascade, etc), I’m surprised he didn’t get S tier
Considering Volt is genuinely meta for pretty much every activity in the game (Eidolons, Profit Taker, E/SO, general mission/relic speed runs, Aya bounty farms, level cap runs in Disruption and Cascade, etc), I’m surprised he didn’t get S tier
Yes it does! So for the event it’s worthwhile to “farm”
I was also super disrespectful on my first attempt hahahahaha, I went in with a Certified Health Tank Oberon so when I saw the laser coming I was like “let’s see how much damage this does”, fucked around and found out
Other than that, I’ve been loving that Oberon gets to shine as a solid support in this fight with his death prevention, radiation damage buff, and status cleanse. Feels so good bringing my favourite out for something!
A fancy unique Sumdali for your landing craft, plus seems to be a guaranteed Arcane drop (other than some of the weird loot bugs occurring atm - loot often teleports above where the boss died so players have to make sure to check above and jump up to get it)
It’s less of something to be farmed considering the difficulty and time it takes to do, and more something to do for fun and earn your trophy
Hey, you can always solo ;)
Hounds have always had some useful abilities, like Repo Audit, Synergized Prospectus, and even Null Audit, while being able to equip the robotic mod Guardian, and they’re now buffed by the new Bond mods like Manifold letting them use the abilities more frequently. Without perma-death it’s great being able to take them into higher level stuff and benefit from their CC and utility - they do very nice aoe status priming for any situations where that’s a benefit
I’ve found Sentinels most useful in terms of companion up-time, as they have the shortest base recovery of 25 secs with Primed Regen equipped, before the assistance of Bond mods, with a guaranteed 10 seconds of invulnerability when they recover. Plus since they naturally follow you around over your shoulder, any efforts you take to avoid enemies and damage naturally applies to them and benefits them too (simple parkour to reduce enemy accuracy, using cover from gunfire, Vazarin dashing the frame also catches the Sentinel, Zephyr’s Turbulence covers the Sentinel with enough range, etc). The other companions still get the benefit of manual revives, but the situations where you’re too busy to manually revive still apply the same as before the update so it’s not always a positive you can make use of
In very high level stuff all non-Sentinel companions still tend to spend more time on the floor recovering than up and active, so carefully choosing Bond mods that give you the most realistic and practical ways to quickly revive them becomes more important
I’ve been having a lot of fun with Dual Toxocyst Incarnon on Zephyr specifically. Her augment Airburst Rounds provides base damage, so it frees up the gun Arcane slot away from Merciless/Dexterity/Deadhead. So in the Arcane slot I put Cascadia Overcharge for extra crit chance while Overshields are active. Her 3 generally protects the Overshields and guarantees she can maintain them. She also gets another crit chance boost from her passive whenever her feet aren’t on the ground, and being up in the air aim gliding above enemies gives easy access to headshots, plus the grouping from her 2 helps the Dual Toxo’s richochet. Just feels all round great, very fun to play
Oh thank you, I had actually forgotten this was today!
I consider Ivara the Swiss Army Knife Warframe. If there’s some miscellaneous task to be doing (mining, fishing, Riven challenges), Ivara’s the one I’ll use. She’s versatile and useful. Her headshot bonus from her stealth, and Navigator shenanigans, begin to shine if you’re ever up against any tough single target enemies where it matters (Disruption/Cascade)