Mostly positive usually just means it’s not for everyone, just look at Shadow of the Erdtree.
Mostly positive usually just means it’s not for everyone, just look at Shadow of the Erdtree.
Are they trying to chop motherboards in half or what?
Yeah, those are optional though, you can go anywhere in the map without killing a single major boss.
Yeah, I’d say he’s the second hardest boss in the base game.
They aren’t, 90% of the content is accessible without a single boss harder than Mogh.
They have good taste
Cyberpunk is part of the cyberpunk subgenre and has a premade main character.
Fallout is a post apocalyptic game set in a retro futuristic universe.
Outer Worlds is not post apocalyptic but being in barren planets in the frontier gives it a much more similar vibe. It’s basically a spiritual successor to Fallout that falls short in a lot of aspects.
I don’t think Outer Worlds is bad but if they couldn’t live up to New Vegas they shouldn’t have set the expectations they did.
I switched from dark moon greatsword to a bleed build and my dps tripled against the divine beast.
The early bosses have huge magical resistance, each regular attack from my sword dealt 700 damage vs 800 + bleed from Eleonora’s Polearm despite being much faster.
I’m glad there are more larval tears I missed though, I was worried I’d run out before trying some more builds.
First person Sci-Fi RPG with heavy criticism of capitalism and a retro futuristic look.
When you make a game that looks like Fallout, sounds like Fallout, plays like Fallout and you reveal as “From the Creators of Fallout New Vegas” people are going to expect Fallout New Vegas.
I think it would take away from the game if you could just change the difficulty from the settings.
Part of what makes souls games special is that they put a wall in front of you and it’s up to you to figure out how to get past it. You can make it easier on you by asking for help through summons, spirits, improving your build or you can learn how to fight them with what you already have.
Elden Ring already has things like spirit summons to make the game trivial, there is no need for an easier mode.
My only real problem with difficulty is that they invalidated some builds entirely.
All the early bosses are very resistant to magic and frost, making int builds kinda useless.
Same thing happens with colossal weapons since windows of opportunity are so small, they either stagger the boss or get cooked right after.
Oi! Where’s your greentext permit?
Keeping the low INT female chosen one dialogue with Myron or half of San Francisco would probably start a shitstorm nowadays.
I’m playing Blacktail, it came out last year and went under the radar but it’s really good. It’s based on classic fairy tales before they were disneyfied.
Rewriting the entire code for 2 25 year old games without changing the end result is a lot of work.
They’d also need to redo the voice acting for legal reasons like mods do and change some of the dialogue that wouldn’t fly these days.
It floats down
FemShep’s voice actingis so good, everyone should give it a try