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Cake day: June 6th, 2023

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  • PopTop. Railroad Tycoon 2&3 and Tropico 1&2. They got bought by 2K, which eventually killed the studio. The Railroad Tycoon series is dead. Tropico is still around, but I’m not excited about the latest interation. Some of the guys tried to kickstart a new Railroad Tycoon but it didn’t fund. Phil Steinmeyer was an underrated developer, though I believe he’s retired today.

    It’s too bad it worked out that way. I think they could have been on the level with Paradox as far as strategy games are concerned, but focusing more on economic games, city builders, and the like. On Steinmeyer’s blog he said he didn’t think there was demand for heavier games anymore about mid 00s. That might have been true then, but so many games out now prove that wrong.
























  • First, make a copy of your world, even though the stuff seems like it’s gone now.

    When that’s done, I’d try manually readding the mod. There’s a decent chance that the chests will be back. You could also try reverting the update and the loading the world in the older modpack version.

    Usually Forge gives a message and makes a backup on world load if mod has been removed, so I’d double check your save folder for a backup as well.

    Edit: You could also just cheat the stuff lost back in by opening to LAN and allowing cheats. This will also you to change game mode to creative, get the stuff back, change gamemode back to survival, relog, and then continue as normal.







  • The biggest reason is that it’s a reaction to RF-ification. Starting back on 1.7.10, there was a big push for every mod to move over to RF. This eventually cumulated in RF being renamed FE and becoming part of the Forge API. This was good for cross-mod compatibility and came to dominate the space.

    1.12.2 was peak RF. Before Create, you’d have to go all the way back to Rotarycraft or Electrical Age on 1.7.10 to find a tech mod that wasn’t seeped in RF, and even then people sometimes used these mods solely for generating RF. The closest you could get on 1.12.2 was Better With Mods, the Better than Wolves spin-off. (To play the original Better than Wolves, you have to go all the way back to 1.5.2! It still receives updates, but I’m getting off track.) True, there was Industrialcraft, which used EU, but 1.12.2 saw it get displaced by Immersive Engineering, which was somewhat similar in function but used RF!

    The problem with RF is that it’s kinda boring. You make it, you move it, you store it, and you burn it. It’s fine. It functions, but the power transfer isn’t that interesting. You also had “magic blocks/multiblocks,” which were powerful machines that were basically plug and play and didn’t need much design to get working right.

    So when Create showed up, it wiped all that away and used rotary power. No RF, no magic blocks. Here are the pieces, figure it out. Nothing like it had existed for several versions. On top of that, it had a vanilla-plus vibe, which people like. It’s visually interesting, which people also like. Stuff like that gets r/feedthebeast’s attention, which gets the packdevs and the YouTubers attention, which leads to modpacks and videos, which leads to attention over the whole modded Minecraft scene.

    On top of that, it is a genuinely good mod. It is in everything, though, kind of like how Tinker’s Construct was in everything for awhile. Eventually people burn out on it due to overexposure and the pendulum swings back. How many packs have Tinker’s now? Plenty, I’m sure, but not like it once was.


  • I loved John Deere American Farmer back in the day. Unfortunately it doesn’t work on modern machines. The menus don’t display right. If it wasn’t for that, it would be half-playable. The deluxe version might not have that problem, but I never got around to trying it.

    One funny quirk was that family members would gain happiness from certain items (housing, bbq, pools, etc) and lose it from working. If happiness dropped too far for two long, you’d get an event about them leaving to join the French Foreign Legion or some other nonsense (there were a handful of variants.) The thing is, though, the happiness gained from these material possessions would degrade over time, meaning that it quickly evolved into a materialism simulator as you built pools (or giant statues of Paul Bunyan) to replace the pools that no longer where providing happiness.

    You could also just hire people. That was usually the way to go if you wanted to get any serious work done. As long as you could pay wages, the hired help would stick around.