New Mandela effect just dropped.
No, I always remember it being a forge mod, since the 1.15 days at least. Not sure what to tell you. Maybe they discussed Fabric but went with Forge in the early stages? Maybe you’re thinking of being frustrated with it not being a Fabric mod and having to install Forge? Maybe you’re thinking of another mod entirely?
Hadn’t heard of it before, but looks neat! RPG-style packs are cool but sometimes get ignored in the sea of tech and magic packs.
RLCraft is definitely a modpack, ha. Don’t be afraid to change packs if you end up getting frustrated, since I’ve heard that unfair deaths are pretty common. You could also do stuff like turn KeepInventory on.
Beautiful! Great to see trains in minecraft. I know it’s been done before, but Create does it while keeping in the spirit of the game by having you build it however you want in game.
PopTop. Railroad Tycoon 2&3 and Tropico 1&2. They got bought by 2K, which eventually killed the studio. The Railroad Tycoon series is dead. Tropico is still around, but I’m not excited about the latest interation. Some of the guys tried to kickstart a new Railroad Tycoon but it didn’t fund. Phil Steinmeyer was an underrated developer, though I believe he’s retired today.
It’s too bad it worked out that way. I think they could have been on the level with Paradox as far as strategy games are concerned, but focusing more on economic games, city builders, and the like. On Steinmeyer’s blog he said he didn’t think there was demand for heavier games anymore about mid 00s. That might have been true then, but so many games out now prove that wrong.
I waited for most of them to leave first. I do have a good crossbow tower setup, but the problem is that crossbows aren’t effective against undead.
Mini zombies tend to spawn in groups, I find. Probably not many other valid spawn locations if you’re getting a bunch of spawns
Looks cool, best of luck.
It’s like that meme where it’s the guy saying he just needs that one piece, and the piece is labeled “a billion dollars”
Yeah, mechanism is a lot more objective way to classify board games. We can argue all day about, say, what exactly a wargame is, but what games have hex grids, area control, and resource managements is a lot easier to agree on.
I haven’t played the expansions, but I thought the base decent. It was more interesting than your average Euro, but it didn’t blow me away either. I’d say buy it if your into the theme.
Must be a day of the week that ends in y.
I’d say it depends on the length of the dialogue. If we’re talking about 2-3 lines, then yeah, it should only be done on switching. If we’re talking about a speech that lasts several pages, I would think that it should be clear from context clues who is speaking.
Anyway, don’t get hung up on rules! Write how you want! Have a style!
I feel like I’ve seen paragraphs end with quotation marks and then pick back up with more quotation marks on the next paragraph in serious literature, so I’d say write how you want. That said, it is good to break up walls of dialogue every now and then to set the scene with small details like that.
First, make a copy of your world, even though the stuff seems like it’s gone now.
When that’s done, I’d try manually readding the mod. There’s a decent chance that the chests will be back. You could also try reverting the update and the loading the world in the older modpack version.
Usually Forge gives a message and makes a backup on world load if mod has been removed, so I’d double check your save folder for a backup as well.
Edit: You could also just cheat the stuff lost back in by opening to LAN and allowing cheats. This will also you to change game mode to creative, get the stuff back, change gamemode back to survival, relog, and then continue as normal.
Pretty sure Forge is dead in the water. The majority of devs left for NeoForge, and it’s likely the majority of moddevs will follow.
The biggest reason is that it’s a reaction to RF-ification. Starting back on 1.7.10, there was a big push for every mod to move over to RF. This eventually cumulated in RF being renamed FE and becoming part of the Forge API. This was good for cross-mod compatibility and came to dominate the space.
1.12.2 was peak RF. Before Create, you’d have to go all the way back to Rotarycraft or Electrical Age on 1.7.10 to find a tech mod that wasn’t seeped in RF, and even then people sometimes used these mods solely for generating RF. The closest you could get on 1.12.2 was Better With Mods, the Better than Wolves spin-off. (To play the original Better than Wolves, you have to go all the way back to 1.5.2! It still receives updates, but I’m getting off track.) True, there was Industrialcraft, which used EU, but 1.12.2 saw it get displaced by Immersive Engineering, which was somewhat similar in function but used RF!
The problem with RF is that it’s kinda boring. You make it, you move it, you store it, and you burn it. It’s fine. It functions, but the power transfer isn’t that interesting. You also had “magic blocks/multiblocks,” which were powerful machines that were basically plug and play and didn’t need much design to get working right.
So when Create showed up, it wiped all that away and used rotary power. No RF, no magic blocks. Here are the pieces, figure it out. Nothing like it had existed for several versions. On top of that, it had a vanilla-plus vibe, which people like. It’s visually interesting, which people also like. Stuff like that gets r/feedthebeast’s attention, which gets the packdevs and the YouTubers attention, which leads to modpacks and videos, which leads to attention over the whole modded Minecraft scene.
On top of that, it is a genuinely good mod. It is in everything, though, kind of like how Tinker’s Construct was in everything for awhile. Eventually people burn out on it due to overexposure and the pendulum swings back. How many packs have Tinker’s now? Plenty, I’m sure, but not like it once was.
I loved John Deere American Farmer back in the day. Unfortunately it doesn’t work on modern machines. The menus don’t display right. If it wasn’t for that, it would be half-playable. The deluxe version might not have that problem, but I never got around to trying it.
One funny quirk was that family members would gain happiness from certain items (housing, bbq, pools, etc) and lose it from working. If happiness dropped too far for two long, you’d get an event about them leaving to join the French Foreign Legion or some other nonsense (there were a handful of variants.) The thing is, though, the happiness gained from these material possessions would degrade over time, meaning that it quickly evolved into a materialism simulator as you built pools (or giant statues of Paul Bunyan) to replace the pools that no longer where providing happiness.
You could also just hire people. That was usually the way to go if you wanted to get any serious work done. As long as you could pay wages, the hired help would stick around.
Cool! I think whether or not this works will vary from case to case, but I’m glad you got it working.