Carighan Maconar

The strength of life to face oneself has been made manifest. The persona Carighan has appeared.

  • 79 Posts
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Joined 1 年前
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Cake day: 2023年7月1日

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  • Question: If you had to design a bridge, and you did, and it was built, and then you noticed it sways in the wind, would you tear it down?

    And if you answer yes: This is normal. Bridges are designed with a certain level of flex in mind, and they have redundancies to allow for this. Too much is a problem of course, but a certain amount is normal and budgeted for.

    And it’s similar here: The helium leaks were not planned to be there, but there’s a certain redundancy in the system which means that a certain level of helium leakage is not an issue.





  • Yeah I do. I disagree with most of their posts, but I agree with the motion that using the same labels indiscriminately is a problem in online discourse.

    For example, far as I know so far, I’d call him a pedo, but I am unsure whether I’d call him a predator (of course, language differences apply, too). That’s just because I need words to express the predatory nature of people like Maxwell who prey on teens and YA.

    That’s kinda what I meant, there’s too few words to just use the same label across the board sometimes. Doesn’t make something someone does less reprehensible. Rather i prefer to sometimes use full sentences instead of quick labels because it more accurately expresses the matter.








  • I think one possible resolution for increasing the popularity of RTS is to take a hybrid real time approach. You can build and do things in real time, but under the hood battles and the economy operate in discrete chunks of at least several seconds.

    Come to think of it, I saw two approaches that were similar to this before:

    1. In Frozen Synapse, you plan your turn, eventually commit it, then it plays out at the same time as the enemy planned turn. You can even move enemy units while planning to simulate possible movements and attacks they might make.
    2. In the fourth Battle Isle game, Battle Isle The Andosia War, you did your strategic turns with your units, then in real-time as everyone else did those turns, built your production base and produced units. So the longer you take for your strategic turn, the more time everyone else gets to work on their economy.

  • I’m not disagreeing, although I will say that as I have aged, I started to prefer either of:

    • Turn-based
    • Real-time-with-pause (granted, this is mostly RPGs)
    • Pre-submitted concurrent turns (ala Frozen Synapse)

    I don’t know. I just no longer find the extra stress from the real-time element engaging. I used to love it, but preferences shift of course, and now I prefer the relaxation of taking my own time to figure out what I want to do, then checking whether I “solved the puzzle”, basically.