• Decoy321@lemmy.world
    link
    fedilink
    arrow-up
    93
    arrow-down
    1
    ·
    7 months ago

    Fine. Every time you change classes, you forfeit all exp and start from scratch.

    • Donjuanme@lemmy.world
      link
      fedilink
      arrow-up
      9
      ·
      edit-2
      7 months ago

      I was thinking every time you change class you lose 1 level, to a minimum level of 1. After a long rest you regain your original level, and 1 ‘charge’ of your next class change (you’re level 8, you changed classes three times before rest, you rest at level 5 wake up at level 8 (whatever class you want to be, sure), but when you change class today your new class is only level 6. Maybe after level 8 you recover 2 charges per rest.

      Edit, fixed my after 10 bonus, changed 10 to 8 to be more in line with when other classes get their bonuses

      • MNByChoice@midwest.social
        link
        fedilink
        arrow-up
        2
        ·
        7 months ago

        Seems like a new to a class person wouldn’t know any skills. Any maybe wouldn’t have refreshed spell slots on every change. And would still need to change outfits manually.

        • Donjuanme@lemmy.world
          link
          fedilink
          arrow-up
          2
          ·
          7 months ago

          Yeah, I think some of the more op/disparate from the previous class, classes would need to be maintained through the night in order to gain full functionality

    • CoderKat@lemm.ee
      link
      fedilink
      English
      arrow-up
      7
      ·
      7 months ago

      Would it be close enough to balanced if all the classes simply have their own level and xp? So you effectively can get the abilities of every class at level 1, which I don’t think would be overpowered. You’d also be effectively penalized for staying too long in any class except your main one, cause you’d be earning XP for an alt class.

      • starman2112@sh.itjust.works
        link
        fedilink
        arrow-up
        5
        ·
        7 months ago

        Each class’s first level features are at least as potent and useful as a Feat. Getting 13 of them off the bat, with a combined like 15 cantrips and first level spell slots, rage, two different unarmored defenses, a hundred first level spell slots, Eldritch Blast… Early game, you’d be wildly overpowered, but late game you’d be struggling to keep up with your more specialized team mates

        • CoderKat@lemm.ee
          link
          fedilink
          English
          arrow-up
          5
          ·
          7 months ago

          You wouldn’t have 13 feats at a time, though. It’d be one at a time and you just get to choose which one. Perhaps could be further limited by only allowing changing once per short or even long rest.

          But yeah, it definitely starts stronger than it ends. I was thinking the main ways it could sorta be used is as a jack of all trades, because you could probably have proficiency in any given thing so long as there’s no combat involved.