• godot@lemmy.world
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    9 months ago

    “Give me a perception check.”

    “Fourteen total.”

    “You don’t notice anything different .”

    “I get out my shovel.”

    • ono@lemmy.ca
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      9 months ago

      DM quietly raises encounter difficulty in response to metagaming

      • Uniquitous@lemmy.one
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        9 months ago

        DM should have rolled for the player secretly if they didn’t want to call attention.

        • nocturne213@lemm.ee
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          9 months ago

          Sometimes I ask for perception checks when there is nothing to notice out of the ordinary just to see them squirm.

          • funktion@lemm.ee
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            9 months ago

            My old DM would do this.

            He would also sometimes hand players little notes: often full of info that their character would know but had to be kept secret from other players.

            But sometimes, the note would be empty aside from a request for the player to not say anything.

            The level of tension when the DM hands out a note to everyone but you is… something.

        • Flambo@lemmy.world
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          9 months ago

          Better still, use passive scores since this is what they’re for. If you want your players to make active checks, give them a narrative reason.

          But I’m also of the opinion that the more you run your D&D like you’d run anything Powered by the Apocalypse, the better it becomes.

        • MimicJar@lemmy.world
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          9 months ago

          It depends on your table, but I disagree.

          If I ask the party for a perception check and they all fail the party should be aware of their choices (in this case, perception is important). If I then surprise them with an enemy they are clear why that happened.

          Alternatively in this case it’s to locate something, maybe they want to spend a luck point, flash of genius, or other similar ability.

    • Thrashy@lemmy.world
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      9 months ago

      One of the reasons why, as a DM, I like the Passive Perception mechanic in 5e. It takes some of the thrill of a roll away from the players, but it gives me the tools to resolve these sorts of situations without tempting the players to metagame.

  • 123@lemm.ee
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    9 months ago

    Anytime I see Survival Check Failed, I have shovel hotkeyed to 3 and get it out to start digging.

  • Hillock@kbin.social
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    9 months ago

    You can also summon scratch and he will find it for you. Apparently he even finds chests that don’t have a visible survival check. But I can’t confirm that because I never have him summoned.

    • greensage@lib.lgbt
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      9 months ago

      It was nice until he would still sniff out ones I’ve already dug or worse get himself caught in an encounter and then blasted to bits

        • 123@lemm.ee
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          9 months ago

          There is a bug where he gets stuck either in blighted village or in your camp behind target dummies near blighted village. Then the summon spell is greyed out. To fix it I had to go back to blighted village and then I could cast the spell.

  • Etterra@lemmy.world
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    9 months ago

    But can you wield it like an axe yet? I’m not buying it at full price if I can’t play an undertaker-turned-fighter.

    • Wowiejr@lemmy.world
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      9 months ago

      That gives me an idea for a necromancer who has a “staff” that is really a shovel for unearthing his servitors.

  • Molecular0079@lemmy.world
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    9 months ago

    What the hell?! I didn’t know about this either! I guess it makes sense from a realism standpoint, but damn, that’s good to know that its possible in game as well.